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Almathera Ten Pack 3: CDPD 3
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051-075
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scopedisk72
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truncanim
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trncanim.doc
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1995-03-19
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TruncANIM V0.1 by Craig Decker
Written April 24, 1989
Benchmark Modula-2
FreeWare
- Post this anywhere you like, as long as this doc file stays
attached.
This program was written in response to a request by a local DPaint
III user. When you create an ANIM file in DPIII it appends the first
2 frames of your anim to the end, so that it will loop. This is
fine except when you don't want the ANIM to loop there is no way to
kill this "feature". Before TruncANIM the only alternative was to
save the frames individually, create a batchfile, and run makeANIM on
it. Tedious at best and it defeats alot of what you gained with
DPaintIII. To use the program you first create your ANIM file using
DPIII, or makeANIM, or VS3D, or what ever. Then type -
TruncANIM infile outfile #_of_frames <return>
this will produce a file called outfile that consists of the first
x_#_of_frames of the ANIM file called infile.
If you don't know how many frames you have to begin with just type -
TruncANIM infile <return>
this will tell you how many frames there are in "infile".
Future Additions:
- enter # of frames to chop off or use current method.
- ????? (requesters, view before chop, etc...)
Spaeter,
Craig Decker
1327 31st ST #2
Des Moines, IA 50311
I can be reached on CIS - 71131,1271 or
as Craig Decker on Sam's Place (515-287-1334).
PS - This was a rush job so there is definitely room for
improvement. Any comments or suggestions appreciated.